# Hand of the King > Hand of the King (HOTK) is a browser-playable medieval kingdom simulation with a Go API, a Vue campaign console, and scoped MCP advisor grants for external LLMs. This file is the canonical LLM entrypoint for HOTK. Use it to find compact, public-safe documentation. Do not treat it as an authentication secret or as a replacement for a player-approved advisor grant. Important rules for agents: - The public player site is `https://hotk.dev`. - The human wiki is `https://wiki.hotk.dev`. - The hosted MCP endpoint is `https://mcp.hotk.dev/mcp`. - MCP clients authenticate with `Authorization: Bearer hotk_ag_...`. - Advisor grants are read/list/propose only. They do not execute docket choices, royal actions, or ticks. - Do not use Supabase browser/session tokens as MCP credentials. - Do not ask for Supabase service keys, HOTK database access, or normal HOTK API tokens. - Human players remain the authority for campaign identity, docket choices, royal actions, and tick advancement unless they explicitly enable a stronger mode. ## Core Docs - [Start Here](https://wiki.hotk.dev/start-here.md): Overview of HOTK, the player role, and the hosted surfaces. - [Campaign Setup](https://wiki.hotk.dev/campaign-setup.md): How campaigns, difficulty, king identity, origin, trait, path, and map generation fit together. - [Turn Loop](https://wiki.hotk.dev/turn-loop.md): How docket items, royal actions, result cards, logs, and tick advancement work. - [Kingdom Systems](https://wiki.hotk.dev/kingdom-systems.md): Treasury, legitimacy, resources, houses, nations, church, war, and collapse pressure. - [Docket and Royal Actions](https://wiki.hotk.dev/docket-and-actions.md): The main decision surface and the proactive action budget. ## Game Reference - [Council](https://wiki.hotk.dev/council.md): Advisor roles, counsel, relationship impact, vacancies, and why advisors are lenses rather than commanders. - [Treasury, Trade, and Market](https://wiki.hotk.dev/treasury-trade-market.md): Gold, taxes, trade routes, tariffs, and barter-style market intent. - [Map, Nations, and Church](https://wiki.hotk.dev/map-nations-church.md): Realm geography, houses, foreign nations, borders, faith, and diplomacy. - [Skills, Dynasty, and Heirs](https://wiki.hotk.dev/skills-dynasty-heirs.md): KP, skill trees, succession, heirs, marriage, and lineage planning. - [Troubleshooting and Glossary](https://wiki.hotk.dev/troubleshooting-glossary.md): Common terms, player mistakes, and agent debugging notes. ## MCP and APIs - [Agent MCP Advisor](https://wiki.hotk.dev/agent-mcp-advisor.md): Public-safe connection model for external LLM advisors. - [MCP API Calls](https://wiki.hotk.dev/mcp-api.md): MCP tools, grant handshake routes, delegated HOTK routes, scopes, and common errors. ## Optional - [HOTK Web README](https://github.com/mentholmike/hotk-web): Hosted web shell and deployment notes. - [HOTK API Repository](https://github.com/mentholmike/HOTK): Game engine, API, CLI, and campaign console source.